using System.Collections;

public class LyreDataSO : WeaponDataSO
{
    public override IEnumerator Skill0(SkillData info)
    {
        throw new System.NotImplementedException();
    }

    public override IEnumerator Skill1(SkillData info)
    {
        throw new System.NotImplementedException();
    }

    public override IEnumerator Skill2(SkillData info)
    {
        throw new System.NotImplementedException();
    }

    public override IEnumerator Skill3(SkillData info)
    {
        throw new System.NotImplementedException();
    }

    public override IEnumerator Skill4(SkillData info)
    {
        throw new System.NotImplementedException();
    }

    public override IEnumerator Skill5(SkillData info)
    {
        throw new System.NotImplementedException();
    }
}
